Brad Blanchard

Senior Rendering Engineer

Experienced real-time rendering programmer with a strong background in developing advanced interactive experiences for games and mobile platforms. Expert in real-time graphics, game engine architecture, and CPU/GPU optimization. Passionate about leveraging the latest advancements in 3D graphics and rendering to push the boundaries of immersive technology.


Skills


Experience

2016 - 2024
2K Games | Hangar 13 | Senior Rendering Engineer


2014 - 2015
Google Inc | Google ATAP | Graphics Programmer


2013 - 2014
Motorola Mobility | Motorola ATAP | Graphics Programmer


2010 - 2012
OnLive Inc | Game Services | Software Engineer


2010
Intel Corporation | Project Offset | Graphics Programmer


2002 - 2009
Maraizon International | Senior Programmer, Artist


Projects

2024
Top Spin 2K25


2020
Mafia Series


2015
Spotlight Stories


2009
Virtual Texture Demo


Recomendations

Pavel Hradsky | Lead Software Engineer at 2K Czech

It's incredible what we managed to squeeze out of our engine with Brad over the years, resulting in proudly shipping three games across generations of consoles and PC. TopSpin 2K25 even sports our advanced layered virtual texturing solution thanks to Brad, plus countless other rendering sub-systems that he took over and that he helped fine-tune and maintain. I've always appreciated his ability to work mostly independently, literally across the ocean, on the hardest technical challenges, while supporting the team as needed. Having his experience at hand, learning from it and with him has been truly enriching. Thank you, Brad!


Doug Rogers | Graphics Programmer

Brad is a great asset to the team. He is smart, learns extremely quickly and contributed to the project immediately. He implemented screen space ambient occlusion in record time and is always willing to help out in any part of the codebase. On top of all that, he is a really great guy and would be a valued contributor to any project.


Tobin Coziahr | Senior Principal Engineer - AWS Region Services

As the most senior engineer on the Game Services team, Brad was an invaluable resource not only for me, but for the entire rest of the team. His in-depth knowledge of graphics and game engines meant that he was able to help quickly diagnose issues that could have taken days to puzzle through. He really tackled all of the game titles that he ported for OnLive with dedication, and engineering rigor. Brad is one of those rare engineers that you can assign a project to, and know it will be delivered on time, with high quality, without guidance. He was able to work well alone on titles, or in groups of engineers who divvied up game components, and helped coordinate their integration and delivery. He's also got a great sense of humor, which keeps morale high, even when you're working long hours under a tight deadline.


Walter Gray | C++ and Rust Developer

At every job, there's one guy on the team that no matter how much you learn always knows more than you but is happy to teach, and is the go to guy for help fixing obscure problems or knowing the best way to do something. I've heard union workers describe old hands that walk into a room, walk out 20 minutes later with the work of 10 men having been done, and then offer you a soda. Brad is that guy. On top of being extremely helpful and fun to work with, the man's an amazing engineer. "Oh yea, that reminds me of the time I linked a bunch of graphics cards over Ethernet. That was pretty cool".


Education

Sonoma State University | Computer Science, Mathematics

Santa Rosa Junior College | General, 3d artist


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