Project Offset was a first-person fantasy shooter game that started development in 2005. I worked on the team after it had been bought by Intel and up until it was cancelled. Our goal was to create a game and engine to showcase the Larrabee hardware. I was a fan of the project and was honored to be a member of the team. I worked as a graphics programmer implementing various rendering features in Direct3D 10. We accomplished a lot in the last year of the project, but unfortunately none of it has been publicly shown. The media below should give you some idea about the concept.